Archive for September, 2006

Monday, September 25th, 2006

Very very small. Too small?
from Ubergizmo

P*PHONE IN CHILDREN OF MEN

Monday, September 25th, 2006

You can spot the black P*PHONE in the opening scenes of Children of Men. This is our first product placement! It also happens to be a great movie by director Alfonso Curon who requested the phones for this scene.

BILL AMBERG

Friday, September 15th, 2006

Last night we launched our special collection with London based, luxury leather designer Bill Amberg. There are be seven items in the range and we will also be offering a bespoke service. If you would like to know more sign up to the Bill Amberg / HULGER list
The range will be on display for the [...]

DOG&BONE CONDUCTION

Wednesday, September 13th, 2006

As ‘progress’ walks us closer to the eventual goal of invisibility, the innovation community are throwing up some bizarre solutions along the way. Rather than transmit sound into the ear conventionally, this little vibrator drums it straight through your skull. We will soon be able to talk to people with absolutely no sign that we’re [...]

CORE 77

Tuesday, September 12th, 2006

Two things caught our eye today on Core77. First this collection of delightfully outlandish Brazilian callboxes. The second was a post about Teleface that demonstrates how innovation continues in trailing edge technologies like the good old home landline phone.

HULGER @ LONDON DESIGN WEEK

Tuesday, September 12th, 2006

If you’re around London for the next week or so you can catch HULGER at one of these exhibitions:
HIDE & SPEAK
WE WILL BE SHOWING THE FRUITS OF
OUR COLLABORATION WITH BILL AMBERG
@ Bill Amberg Studio15 – 30 September 2006Daily Shop opening hours
DESIGNERSBLOCK
SHOWCASING THE NEW HULGER*BASES,
UPDATED BLUETOOTH PRODUCTS AND
HULGERISATION HIGHLIGHTS
Nicholls and Clarke BuildingsLondon, E121 – 24 September [...]

FRANK LLOYD WRIGHT IN HALF LIFE 2

Tuesday, September 5th, 2006

Technology interests us more when it isn’t ghetto’d in its own nich, reaching out to other spheres. Very satisfying to see this game engine used to take us into FLW’s fabulous buildings. The walking effects and 3D sound perfected for the gamer, who wants the experience to be as lived as possible, makes this feel [...]