FRANK LLOYD WRIGHT IN HALF LIFE 2
Technology interests us more when it isn’t ghetto’d in its own nich, reaching out to other spheres. Very satisfying to see this game engine used to take us into FLW’s fabulous buildings. The walking effects and 3D sound perfected for the gamer, who wants the experience to be as lived as possible, makes this feel much more alive than a more traditional fly-through, despite the much lower polygon count.



